Built with Aura3D 3.0.1

See what Aura3D can build.

Explore fifty live browser 3D experiences—from product configurators and digital twins to racing, platforming, a prototype corridor shooter, physics, animation, particles, water, materials, and GPU experiments.

50 live experiences 18 playable games Typed assets Physics Animation Interaction

Featured

Production-shaped experiences built around typed assets, application state, controls, and deployable routes.

Playable games

18 machine-complete game builds

Every completed game route with current machine-captured artwork. Routes pending independent exact-artifact review are labeled without broadening their release claims.

05Turbo Drift CircuitCircuit racing with typed Formula cars, Rapier contact, gates, laps, drift, and recovery. 06Aura Clash ArenaArena combat with movement, attacks, health, rounds, accessibility, and touch controls. 07Neon Corridor StrikeFirst-person corridor combat with typed GLB subjects, hitscan fire, objectives, scoring, and reset. 08Blockfall ReactorFalling-block reactor with scoring, progression, reset, audio, and typed cabinet staging. 09Skyline RunnerSide-scrolling platformer with patrols, moving platforms, collectibles, checkpoints, and a finish. 10Siege GolfNine-hole demolition golf with typed ball and structure props, aiming, scoring, and progression. 11Neon SwarmFive-wave horde survival with typed courier and street props plus a 320-instance finale. 12Aurora LanderThree-site arcade landing challenge with typed probe and beacons, prediction, fuel, and touchdown scoring. 13Gravity PostFour-delivery gravity courier challenge with typed mail pod, dock sensors, prediction, and scoring. 14Courier RushFive-dispatch arcade courier run with typed van, parcels, traffic, landmarks, timer, and score. 15Pulse TunnelNinety-second abstract tunnel runner with deterministic patterns, reactive audio stems, and progression. 16Mech HangarHangar-to-arena mech assembly and combat loop with a typed sixteen-part machine family. 17Vault BreakersPinball mission game with typed cabinet mechanisms, public Rapier contacts, scoring, and reset. 18Bank ShotThree-rack billiards challenge with a typed table, cue, marked ball family, physics, and scoring. 19Patrol WingArcade-flight patrol with typed aircraft, drones, pads, sensors, combat hits, objectives, and reset. 20Gallery ShiftTwo-floor stealth challenge with typed museum exhibits, patrols, hearing, line of sight, and scoring. 21Deep RecoverySubmarine salvage with typed wreck and recovery assets, sonar, oxygen, towing, and objectives. 22Rooftop BucketsFive-heat rooftop shooting challenge with typed court equipment, ball physics, defender, and scoring.

Advanced gallery

Engine-scale interactive scenes

Open each scene directly with its live controls, authored assets, runtime metrics, and capture modes.

Focused examples

Rendering, loading, controls, and interaction

Small, direct routes for testing specific Aura3D capabilities in isolation.

Visual and asset labs

Models, materials, animation, and GPU experiments

Fast-loading studies that make individual visual systems easy to inspect.