Built with Aura3D 2.0.3
See what Aura3D can build.
Explore thirty-six live browser 3D experiences—from product configurators and digital twins to racing, platforming, physics, animation, particles, water, materials, and GPU experiments.
36 live experiences
4 playable games
Typed assets
Physics
Animation
Interaction
Featured
Apps and interactive showcases
Production-shaped experiences built around typed assets, application state, controls, and deployable routes.
01
Product Configurator Studio
Typed product asset, material variants, showroom controls.
02
Smart City Control Room
District overlays, traffic pulses, day/night operations.
03
Cinematic Architecture Tour
Typed architectural district, bounded camera staging, retained route evidence.
04
Digital Twin Operations Center
Factory zones, telemetry, sensors, deterministic state.
05
Blockfall Reactor
Playable falling-block reactor with scoring, progression, reset, and typed cabinet staging.
06
Turbo Drift Circuit
Playable circuit racing with typed Formula cars, Rapier contact, gates, laps, drift, and recovery.
07
Skyline Runner
Playable side-scroller with a typed hero, patrols, moving platforms, collectibles, checkpoints, and a finish.
08
Aura Clash Arena
Playable arena combat showcase with movement, attacks, health, rounds, accessibility, and touch controls.
Advanced gallery
Engine-scale interactive scenes
Open each scene directly with its live controls, authored assets, runtime metrics, and capture modes.
09Interactive Water LabRipple interaction, floating props, docks, lights, and debug waves.
10Ocean Surface ShowcaseLayered ocean motion, authored observatory, drones, beacons, and wind controls.
11Cinematic Post PipelineCommand-center staging, emissive reactor, particles, scan rings, and effect controls.
12Smart City Stress TestAuthored city district with restrained load holograms, traffic, flythrough, and district focus.
13AI Data GalaxyDense formations, attractors, trails, connection hints, and camera flight.
14Concept Car ConfiguratorTexture-backed car, imported variants, exploded view, turntable, and studio lighting.
15Animated Robotics LabAnimated glTF actors, task zones, monitors, timeline controls, and follow camera.
16Physics Manipulation LabRigid bodies, conveyors, pusher, collision zones, scoring, and debug controls.
17Fog CathedralAuthored architecture, atmospheric depth, light shafts, dust, and camera choreography.
18Factory Digital TwinRobots, conveyors, sensors, heatmaps, work cells, and simulation controls.
Focused examples
Rendering, loading, controls, and interaction
Small, direct routes for testing specific Aura3D capabilities in isolation.
19glTF Material VariantsLoad a typed glTF and switch authored material variants.
20OBJ LoaderFocused OBJ loading and presentation route.
21Texture AnisotropyInspect texture filtering across angled surfaces.
22Depth OutlinePostprocess depth-outline presentation and controls.
23Trackball ControlsInteractive trackball navigation around a live 3D subject.
24Geometry Draw RangeChange indexed draw ranges and inspect geometry output.
25Interactive PickingSelect and inspect live scene objects.
26Multiple Camera ViewsCompose and update several camera views in one route.
27WebXR InteractionsXR session interaction route for supported devices.
Visual and asset labs
Models, materials, animation, and GPU experiments
Fast-loading studies that make individual visual systems easy to inspect.
28Simple TransformsPosition, rotation, scale, and scene composition.
29Expressive Robot RigAnimated robot asset and expressive skeletal motion.
30Avocado Texture LabOrganic texture and material detail under controlled lighting.
31Material SpheresMetallic and roughness response across a focused comparison grid.
32Accelerated Particle FieldNative WebGPU compute with an Aura3D WebGL2 compatibility path.
33Tokyo KeyframesAnimated authored city asset and keyframe playback.
34Damaged Helmet DetailHigh-detail glTF asset and material inspection.
35Concept Car CinemaAutomotive asset presentation with cinematic staging.
36Advanced Gallery ConsoleOpen the complete interactive gallery shell and switch scenes in place.