Typed browser 3D workflow
Create Vite apps, register GLB/glTF assets, import generated TypeScript references, compose scenes, test routes, and deploy static output.
Open referenceAura3D 3.0.1 is live as a TypeScript browser 3D SDK with typed assets, agent-safe authoring APIs, game helpers, and evidence-backed examples. Capability claims remain scoped to the public API and the retained proof for each route.
Every promoted capability names its path, retained proof, and limitation.
Create Vite apps, register GLB/glTF assets, import generated TypeScript references, compose scenes, test routes, and deploy static output.
Open referenceTurbo Drift Circuit and Skyline Runner retain scoped geometry, contact, gameplay, route, and automated visual-QA evidence. Their claims remain scoped to their retained route evidence.
Open referenceCatalog labels alone do not make an asset game-ready. Uncertified geometry, stale hashes, bad scale, or failed composition block public status.
The release does not claim production physics, arbitrary mesh collision, AI opponents, netcode, Unity/Unreal parity, or commercial game completeness.
Root-wide PBR, HDR/IBL, postprocess, WebGPU, skinning, or morph claims require exact public-route browser evidence.
Data Galaxy, Particle Lab, and the two game-layer harnesses remain useful engineering evidence without being promoted as public product examples.
Open reference