DOCSEvidenceAura3D 2.0.0

Proof is part of the product, not a launch-day afterthought.

Aura3D keeps package, route, asset, gameplay, visual, and deployment evidence separate so one green check cannot stand in for another.

Docs
Evidence

Current public boundary, in plain language.

Every promoted capability names its path, retained proof, and limitation.

Routes

Route-primary and responsive views

Desktop, mobile, and route-primary captures must show a readable subject and current runtime state.

Open reference
Assets

Typed, hash-bound provenance

Release assets retain source, license, quality, current content hash, browser probe, and category certification where required.

Open reference
Games

Geometry, contact, and input

Public-ready game status requires certified surfaces/topology bound to gameplay, composition, camera, input deltas, and a current passing visual-QA chain. Lower-level evidence alone is not promotion.

Open reference
Release

13 retained examples, promotion held

The public examples inventory contains 13 retained routes with bounded dispositions and a green unfiltered audit. Installed-package comparison passes; clean-machine, repeated-performance, independent-human, publication, and production-site gates remain open.

Open reference
Deploy

Hosted bytes are checked

A URL is not proof until HTML, bundles, assets, route globals, and live screenshots are verified from the production origin.

Open reference
Source

Editable TypeScript stays visible

Root-safe examples use public @aura3d/engine imports and generated typed assets. Lower-level showcase routes name their advanced-runtime, production-runtime, rendering, scene, or animation scope explicitly.

Open reference