DOCSEvidenceAura3D 3.0.1

Proof is part of the product, not a launch-day afterthought.

Aura3D keeps package, route, asset, gameplay, visual, and deployment evidence separate so one green check cannot stand in for another.

Docs
Evidence

Current public boundary, in plain language.

Every promoted capability names its path, retained proof, and limitation.

Routes

Route-primary and responsive views

Desktop, mobile, and route-primary captures must show a readable subject and current runtime state.

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Assets

Typed, hash-bound provenance

Release assets retain source, license, quality, current content hash, browser probe, and category certification where required.

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Games

Geometry, contact, and input

Public-ready game status requires certified surfaces/topology bound to gameplay, composition, camera, input deltas, and a current passing visual-QA chain. Lower-level evidence alone is not promotion.

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Release

3.0.1 packages and examples are live

The public examples inventory retains route, package, asset, and visual evidence so each published claim can be checked against the shipped source and hosted output.

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Deploy

Hosted bytes are checked

A URL is not proof until HTML, bundles, assets, route globals, and live screenshots are verified from the production origin.

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Source

Editable TypeScript stays visible

Root-safe examples use public @aura3d/engine imports and generated typed assets. Lower-level showcase routes name their advanced-runtime, production-runtime, rendering, scene, or animation scope explicitly.

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