Aura3D 4.0.1 gives coding assistants stable imports from @aura3d/engine@4.0.1 so generated scenes stay readable and maintainable.
Aura3D 4.0.1 consolidates scene authoring, PBR materials, environments, 28+ effects.* post-processing/atmosphere/particle builders, looks.* art-direction presets, game.* genre kits, Rapier physics, Recast navigation, animation, and spatial audio into @aura3d/engine@4.0.1 across 24 active public npm packages (with all < 4.0.0 versions and the 5 legacy compatibility packages deprecated in full).
effects.bloom, neonBloom, cinematicBloom, ambientOcclusion (SSAO), contactOcclusion, contactShadows, screenSpaceReflections (SSR), depthOfField, motionBlur, colorGrade, vignette, filmGrain, chromaticAberration, antiAlias (FXAA), and outline.
effects.fog, depthFog, volumetricFog, fogVolume, lightCone, auroraRibbon, rain, snow, particles, meshParticles, flipbook, trail, beam, atmosphere.setSky, atmosphere.setWetness, and ResidentGPUParticleRenderer.
game.platformer, game.racing, game.arcadeKart, game.grandPrixRoad, game.carSoccer, game.carSoccerPitch, game.racketSports, game.fallingBlocks, game.fighting, game.feel, and 8 looks.preset / looks.appOptions art-direction recipes.
Search 800,000+ catalog models or admit custom Meshy 3D PBR assets via aura3d assets import-meshy, assets validate, and assets typegen for fail-closed model(assets.key) consumption.
sceneKits.*, primitives.*, material.*, lights.*, camera.*, environments.*, Rapier physics (@aura3d/physics-rapier), and Recast crowd navigation (@aura3d/navigation-recast).
@aura3d/engine, create-aura3d, @aura3d/cli, rendering, scene, assets, asset-index, animation, physics, physics-rapier, navigation-recast, controls, input, audio, react, workflows, product-studio, math, ecs, debug, scripting, editor-runtime, apps, core.