Use scene kits for full visual systems and primitives for targeted changes. Add GLB/glTF models only when the user supplies actual assets.
Scene kits provide visible defaults for common 3D prompt families. They are easier to customize and safer to ship than disconnected boxes, labels, and improvised renderer code.
Falling cubes, ramps, catch geometry, gravity cues, contact points, and reset controls.
Open example Prompt recipesEmitter base, dense particle flow, color variation, collision context, and adjustable rate.
Open example Prompt recipesMetal, glass, rubber, emissive surfaces, clearcoat, reflections, and contact shadows.
Open example Prompt recipesCentered typed GLB/glTF model, plinth, studio lights, orbit controls, and safe asset imports.
Open example