v2.0.3 LIVEDocumentationRelease notes

Build browser 3D apps with prompts, scene kits, typed assets, and editable TypeScript.

Aura3D 2.0.3 is live across all 29 public packages. Start from typed assets and safe authoring APIs, then build product viewers, interactive scenes, Rapier-backed contact, or static deployment-ready 3D pages.

Docs
Built with Aura3D 2.0.3

Don’t take our word for it.
Use the product.

These are live public routes—not video loops or composited mockups. Configure a product, operate a city, or play a complete platforming level, then inspect the TypeScript and evidence behind it.

Explore all 36 experiences
01 · Product

One asset. Every finish.

Typed GLB provenance, production PBR materials, clearcoat response, product lighting, part focus, and an interactive turntable.

Open Product Configurator
02 · Operations

A city that answers back.

Native instancing, distance LOD, culling diagnostics, typed assets, district focus, telemetry, and day/night state.

Open Smart City Control
03 · Play

A complete playable level.

A 149.4-unit, ten-district platforming course with 30 story shards, six relay checkpoints, collision, recovery, progression, and a finish state.

Play Skyline Runner
Built to ship

Start with an application stack—not a pile of renderer parts.

Aura3D connects typed assets, agent-oriented composition, reusable scene kits, Rapier physics, Recast navigation, interactive controls, production scaffolds, and deploy checks in one TypeScript workflow.

Build your first scene
Documentation

Choose the guide that matches the page you are building.

Aura3D documentation is organized around production tasks: create an app, describe a scene, register assets, choose templates, use the public API, and prepare a static deployment.