v4.0.1 LIVEDocumentationRelease notes

Stop assembling 14 npm packages.
Ship browser 3D in 18 lines of TypeScript.

Aura3D 4.0.1 (@aura3d/engine@4.0.1) is the open-source (MIT), zero-dependency TypeScript 3D engine that replaces ~120 lines of manual Three.js boilerplate with a unified WebGPU compute + WebGL2 runtime, compile-time typed GLB/glTF assets, physical PBR materials, HDR post-processing, Rapier physics, Recast crowd steering, Gaussian splats, portal worlds, and automated Playwright deployment verification.

Docs
Built with Aura3D 4.0.1

Don’t take our word for it.
Play the games.

These are live public Aura3D 4.0.1 games—not video loops or composited mockups. Rally across 6 world stadiums in Aura Slam 3D, fly over sunset gridlock in Apex Overdrive, race armed Ramjet drones in Thermal Drift, or pilot a autonomous Lidar cruiser and supercar fleet across San Francisco in Grid Dispatch.

Explore the 4.0.1 Game Gallery
01 · Aura Slam 3D

Championship 3D court tennis.

Articulated 2-bone IK tennis athletes, 6 stadiums (New York, London, Paris, Dubai, Beach, Moon), Smash Lab target practice, and a 32-player World Tour.

Play Aura Slam 3D
02 · Apex Overdrive

Fly over gridlock in 3D.

High-speed sunset freeway & sky-lane combat racer featuring 11 typed vehicle GLBs, cold-gas thrusters, barrel rolls, carrier launch ramps, and sky-lane dogfights.

Play Apex Overdrive
03 · Thermal Drift

Outrun the thermal limit.

26 typed cyberpunk track & drone GLBs, 3 high-speed tracks, 7 unlockable combat drones, thermal overheat mechanics, and water-mist cooling gates.

Play Thermal Drift
04 · Grid Dispatch

Remote-pilot San Francisco.

Live 3D San Francisco street grid, 6 playable vehicles (Apex Lidar Cruiser, Cyber Coupe, Titan EV, Corvette C8, Cable Car), LiDAR sensor toggle, and 5 emergency dispatch missions.

Play Grid Dispatch
Why Teams Switch from Raw Three.js

18 lines of declarative TypeScript instead of ~120 lines of fragile boilerplate.

Raw Three.js leaves you hand-wiring Draco/KTX2 WASM workers, PMREM environment generators, EffectComposer passes, Rapier/Recast glue, and recursive GPU memory disposal. Aura3D 4.0.1 unifies the entire application stack into one zero-dependency SDK.

Compare Aura3D 4.0.1 vs. Three.js
Documentation

Choose the guide that matches the page you are building.

Aura3D documentation is organized around production tasks: compare against raw Three.js, create an app, describe a scene, register assets, choose templates, use the public API, and prepare a static deployment.